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by Lapo
25 Jan 2023, 15:24
Forum: SFS2X Questions
Topic: Unit Persistence outside of user's sessions
Replies: 4
Views: 55

Re: Unit Persistence outside of user's sessions

My biggest problem was that I thought that the http calls would run asynchronously (like c# callbacks). You can do both, but default is synchronous and we recommend it as the server already handles the multi-threading behind it. I need units to be synced across players in a room or in a zone. In a ...
by Lapo
25 Jan 2023, 08:44
Forum: SFS2X Questions
Topic: Unit Persistence outside of user's sessions
Replies: 4
Views: 55

Re: Unit Persistence outside of user's sessions

Hi, as regards object persistence across multiple sessions, it is something that should be implemented via Extension and database, based on the requirements of your game. Example: in the game players can create new units that persist across sessions until destroyed in battle. When a new unit is crea...
by Lapo
23 Jan 2023, 15:08
Forum: SFS2X Questions
Topic: SFSJoinRoomException: JoinRoom refused
Replies: 4
Views: 96

Re: SFSJoinRoomException: JoinRoom refused

It's quite difficult to understand what was going on without a clear, step by step description.
If this is something you can reproduce let us know the details and we'll look into it.

Thanks
by Lapo
23 Jan 2023, 15:07
Forum: SFS2X Questions
Topic: Mirror to SFS2X
Replies: 6
Views: 50

Re: Mirror to SFS2X

So it's a turn based game? If so you will likely be able to handle 1000 CCU with the lowest tier server available.
Especially if the rate of update is that slow (every 2 minutes)

Cheers
by Lapo
23 Jan 2023, 11:58
Forum: SFS2X Questions
Topic: Mirror to SFS2X
Replies: 6
Views: 50

Re: Mirror to SFS2X

Hi, daily CCU is not really a thing :D CCU means concurrent users, i.e. the number of users playing at the same time in a given moment. When you say "daily CCU" you're implying that your server will constantly have 1000 active players across all 24 hours, which sounds unlikely. What is mor...
by Lapo
23 Jan 2023, 11:12
Forum: SFS2X Questions
Topic: SFSJoinRoomException: JoinRoom refused
Replies: 4
Views: 96

Re: SFSJoinRoomException: JoinRoom refused

Hi, the error probably occurred during the disconnection, which is correct. The server detected that the session was closed and rejected the request. From your description it seems that the User was able to reconnect and play. Does anyone know why I get this error even though the Room exists? The re...
by Lapo
23 Jan 2023, 10:59
Forum: SFS2X Questions
Topic: Mirror to SFS2X
Replies: 6
Views: 50

Re: Mirror to SFS2X

Hi, I'm building a multiplayer game in Unity and i have a couple of questions regarding SFS2X. My only experience with multiplayer is with Mirror. Is the transition to the SmartFox SDK relatively easy only with that background? Unfortunately I am unable say as I don't know Mirror enough to compare t...
by Lapo
19 Jan 2023, 11:25
Forum: SFS2X Questions
Topic: [NEW] SFS2X 2.19.0 is available!
Replies: 1
Views: 95

Re: [NEW] SFS2X 2.19.0 is available!

Release Notes ::::: Server Side ::::: [NEW] Tomcat i updated to version 9.0.70. [NEW] GeoLite database updated. [NEW] Extension Flood Filter added, which allows to configure Extension calls rate limits on a per-request basis. [FIX] GameAPI sending an invitation from the server side raise an excepti...
by Lapo
19 Jan 2023, 11:24
Forum: SFS2X Questions
Topic: [NEW] SFS2X 2.19.0 is available!
Replies: 1
Views: 95

[NEW] SFS2X 2.19.0 is available!

We have just released SmartFoxServer 2X 2.19.0 which introduces Extension Flood Filters to limit the number of Extension calls on a per-request basis. The release comes also with updated Tomcat (websocket/BlueBox), updated GeoIP database and host of bug fixes. Please note : the new release comes as...
by Lapo
17 Jan 2023, 07:49
Forum: SFS2X Questions
Topic: Question about latency
Replies: 1
Views: 109

Re: Question about latency

Hi, sorry, but I am not following. The server will inform the client that the variable will change after 100 ms Are you saying you want to precede a UserVariable update with another request? That would just double the traffic and delay the arrival of the actual update further. (not to mention the in...
by Lapo
11 Jan 2023, 10:28
Forum: SFS2X Questions
Topic: Can't send message, need help
Replies: 6
Views: 585

Re: Can't send message, need help

But it still didn't get added to list of room on my lobby when using MMOSettings. The problem is that your client code does not listen for ROOM_ADD and ROOM_REMOVE events which are triggered when a Room is added or removed from the current Zone. http://docs2x.smartfoxserver.com/api-docs/csharp-doc/...
by Lapo
11 Jan 2023, 08:55
Forum: SFS2X Questions
Topic: [SOLVED] The type com.smartfoxserver.v2.extensions.SFSExtension is not accessible?
Replies: 6
Views: 248

Re: The type com.smartfoxserver.v2.extensions.SFSExtension is not accessible?

Hi,
sorry that was a typo. I meant "remove it".

If a file module-info.java exists in your project just delete it.

Cheers
p.s. = we'll review the screenshot in the docs and correct it, if necessary. Thanks
by Lapo
10 Jan 2023, 10:10
Forum: SFS2X Questions
Topic: [SOLVED] The type com.smartfoxserver.v2.extensions.SFSExtension is not accessible?
Replies: 6
Views: 248

Re: The type com.smartfoxserver.v2.extensions.SFSExtension is not accessible?

Thanks.
I think you have created a "modular" project, since Eclipse asks you by default to do so.
Check your project: if it contains a module-info file just remote it and you should be fine.

Cheers
by Lapo
10 Jan 2023, 09:44
Forum: SFS2X Questions
Topic: [SOLVED] The type com.smartfoxserver.v2.extensions.SFSExtension is not accessible?
Replies: 6
Views: 248

Re: The type com.smartfoxserver.v2.extensions.SFSExtension is not accessible?

Hi,
what version of SFS2X are those jar files (sfs2x and sfs2x-core) from?

Thanks
by Lapo
09 Jan 2023, 15:26
Forum: SFS2X Questions
Topic: Can't send message, need help
Replies: 6
Views: 585

Re: Can't send message, need help

Hi, if the MMORoom does not appear in the client's room list there has probably been an error during the creation. You can check the server side logs to see what happened. Also, you can add a listener for the SFSEvent.ROOM_CREATION_ERROR on the client side to receive the relative error message. As r...

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